Thursday, 9 May 2013

New Post: PipeFiction now available for Windows 8/RT (x86, x64 and ARM) on the Windows Store

A MonoGame port of PipeFiction, an iOS pipe building puzzler released a year ago, is now available in the Windows Store. PipeFiction follows the long tradition of good old pipe building games.

Link: http://apps.microsoft.com/windows/en-US/app/pipefiction/d2c6c95d-3009-4f82-b370-537a455c307f

Feedback is very much appreciated!

Some insights:
In the original version (iOS), we used Objective-C and Cocos2D, in the XNA/MonoGame port we used Cocos2D-xna. Transition went smooth.

Some of the issues we had to solve for the Win8 port:

  • adapt to the async file i/o
  • integrate with native Win8 features like the Charms bar and data exchange with other apps
  • handle snapped view
  • use .NET i18n features
It took us 3 attempts to get the app through the review. It was rejected the first 2 times due to a missing privacy policy, a missing "pause" screen (for snapped view) and some globalization issues.

Looks interesting -- add a trial mode and I'll give it a try. :-)

Hm, wasn't even aware of that possibility... Thanx for the heads up, will definitely look into how to add a trial mode for a win store app!

Source: http://monogame.codeplex.com/discussions/442906

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