Link: http://apps.microsoft.com/windows/en-US/app/pipefiction/d2c6c95d-3009-4f82-b370-537a455c307f
Feedback is very much appreciated!
Some insights:
In the original version (iOS), we used Objective-C and Cocos2D, in the XNA/MonoGame port we used Cocos2D-xna. Transition went smooth.
Some of the issues we had to solve for the Win8 port:
- adapt to the async file i/o
- integrate with native Win8 features like the Charms bar and data exchange with other apps
- handle snapped view
- use .NET i18n features
Looks interesting -- add a trial mode and I'll give it a try. :-)
Hm, wasn't even aware of that possibility... Thanx for the heads up, will definitely look into how to add a trial mode for a win store app!
Source: http://monogame.codeplex.com/discussions/442906
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